![]() Similar to the first Surge, the environments feel a bit samey toward the end. My issues largely rest with the latter portions of the game. The story is interesting, and exciting to learn more about. Some unique gameplay elements to the soulslike genre that directly assist in exploration in a positive way. Exploration is enjoyable, and this brings a really great level of customizability in builds. This is an easier soulslike that puts environmental storytelling at the forefront, but has some issues perfectly executing. ![]() ![]() The performance issues at launch are essentially gone. This is a big undertaking by an indie studio, and they pull it off really well. 5.5/10ħ0% PlayStation 4This game is by no means perfect, but the current score seems a bit off with context. When I beat this, I wasn't satisfied or overly disappointed, well maybe a little but you know what, I beat the game, time to move on. I also kind of get that this is a dark sci fi fantasy game but I kind of wished there was character customization so I can make my insert protagonist as well as human npcs to make me feel a bit connected, but that's just a personal opinion. There was one really good looking area, but it was sort of ruined by reusing bosses as regular enemies, I get this isn't a AAA game but still at least make the previous enemies or bosses a little more unique. ![]() I feel like a mini map, or some kind of quest objective pointers could've helped the game's progressions a bit. The world itself is pretty cool and unique and gives me kotor vibes, I like that it's pretty big in scale, but what I didn't like was getting lost. We had some good bosses and some bad bosses, but they were overall not as bad as I thought. I actually had to look up a walkthrough to beat this. That of it being a confused mess.50% PCThis game is confusing as fuck! It has some good points and it has some bad points, mostly the world layout is confusing and you'll tend to get lost a lot and backtracking is a pain. There has been a brace of patches since the release of Hellpoint, but not one has been able to fix the central issue to the game. And that was within seconds of starting the game. In the first three hours of playing the game, I found… one. On the topic of the breaches, which are the save points in Hellpoint, there aren’t enough of them. Clunky, the animations can’t be interrupted at any point so if you suddenly realise that big old uber combo was a bad idea and the wannabe Cenobite that’s eating your face is going to send Spawn back to the breach he last stabilised, well you’re out of luck pilgrim. Of course, I’m assuming there is a plot, I couldn’t find one beyond the “zombies, hell, hit things and level up” back of a beermat special.Īs for the actual hitting things with weapons made of scrap that is the combat… wow. Or the ghost that spawns after you die, that little green scumbag will spot you, howl, and sprint after you until you smack him down and get on with the incomprehensible task of progressing on with the plot. Sometimes a mob will charge clean across a map to get you, others will let you stroll past them and not even blink. The AI (and I use the term loosely) can be a total pain in the behind too. With random green handprints on the walls giving hints as to plot and game mechanics but it all has about as much depth as a televangelists smile. So there’s poor old Spawn, wandering the halls, levelling up generic stats, picking up new toys and armour and weaponry with which to smack about the space zombies, floaty ghosts, beasties, demons and hoofing great bosses and more. Just accept that and enjoy smacking the bad guys about. As to the rest of the plot, well you’ll be familiar with the “show, don’t tell” mantra by the end of about 20 minutes of gameplay but you’re not going to be able to tell what the Clive-Barker-bondage-nightmare is going on or why. From here, a mysterious voice tells you to take it easy for a sec and get healed before wanting to meet you at the end of the embassy corridor.Įventually, you discover that this glorious interspecies space experiment named “Irid Novo” which orbits a black hole has gone horribly wrong and… yes, you guessed it, opened a gateway to hell. The game starts as you, “Spawn”, pour out of the bottom of a machine and onto a pool and then form into a very Giacometti-looking blank-faced geek who spends the whole game looking a bit bored with it all. I understand the draw of the genre, but this is one to miss. After Hellpoint, I don’t think I’ll bother. Reviews // 3rd Sep 2020 - 3 years ago // By Chris Wootton Hellpoint ReviewĪs odd as it may seem, until this game, I’d never played a Dark Souls style game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |